2D game development principles. Sprites, tilemaps, physics, camera.
6.3
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0
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Frontend Development
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Well-structured reference guide covering core 2D game development concepts (sprites, tilemaps, physics, camera) with clear tables and best practices. The structure is excellent with concise sections and anti-patterns. However, the skill has low novelty - it's essentially documentation that a CLI agent could easily reference from existing game dev resources or knowledge. The description is somewhat clear but doesn't specify what actions the skill performs (e.g., 'generates boilerplate', 'reviews code', 'creates systems'). Task knowledge is solid as reference material but lacks executable steps or code examples for implementation. This reads more as a knowledge base than an actionable skill that reduces token cost or complexity for specific tasks.
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