Game art principles. Visual style selection, asset pipeline, animation workflow.
7.5
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A well-structured reference guide for game art principles covering style selection, pipelines, color theory, animation, and asset organization. The skill provides comprehensive decision matrices and practical guidelines that would be useful for a CLI agent advising on game art choices. The description adequately covers the main areas (visual style, asset pipeline, animation workflow), though it could be slightly more explicit about the decision-support nature of the skill. Task knowledge is excellent with concrete tables, workflows, and anti-patterns. Structure is clear and scannable with logical sections. Novelty is moderate—while the content is well-organized, much of this information could be gleaned from documentation or general queries, though the condensed decision trees and comparison matrices do add efficiency value for common game art decision-making scenarios.
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