Game design principles. GDD structure, balancing, player psychology, progression.
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A well-structured reference guide for game design principles covering core loops, GDD structure, player psychology, balancing, and progression. The content is clearly organized with helpful tables and examples. However, the skill provides primarily reference knowledge rather than actionable task execution capabilities. Most of the information (design principles, player types, progression patterns) is readily available general knowledge that a CLI agent could articulate without this skill. The skill would be more valuable if it included templates, analysis frameworks, or scripts for evaluating game designs, balancing calculations, or GDD generation. As a documentation reference it's solid, but it doesn't significantly reduce token cost or enable tasks a capable agent couldn't already handle.
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